Name RL_M47 Dragon
ShortName rl_m47dragon
Description Damage x1.0_RL M47Dragon Missile[HEAT]_ShootDelay 60
//The ammo this gun uses _shortName_
Ammo rl_M47_missile
Ammo dummyammo
Icon AT4E
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 10801
//Reload time in ticks, 1/20ths of a second
ReloadTime 140
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0.50
DecreaseRecoil 0.50
DecreaseRecoilYaw 1.00
//Number of bullets to create on firing the weapon. If you set this to 2 knockback and Damage doubles, and multiplies 1 time per added shot.
NumBullets 1
//Damage in half hearts
Damage 1
IgnoreArmorProbability 0.5
IgnoreArmorDamageFactor 1.0
//Modifiers
MoveSpeedModifier 0.8
//The higher this value, the more the bullets spread
Accuracy 1
//Time in ticks between rounds
ShootDelay 60
DistortSound False
ShootSound PanzerSchreck_fire
ReloadSound PanzerSchreck_reload
ReloadSoundRange 5
GunSoundRange 400
Mode SemiAuto
//Scope.png name or None
Scope Mil-Dot
ZoomLevel 3.0
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
DeployedModel None
//Model Settings
Model evp2.M47
ModelScale 1.00
Texture M47
BulletSpeed 2.75
ShowRecoil true
ShowAccuracy true
ShowReloadTime true
//Attachment Settings
AllowAllAttachments false
TrailParticles true
TrailParticleType fireworksSpark
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 0